What Rambo Should Have Been SNK has been releasing old school arcade games to the PSN, the latest being P.O.W. – Prisoner of War. But is the $2.99 price tag worth the trip down memory lane? Personally, my experience with P.O.W. has solely been with the NES version but was surprised as to how similarly […]
Reviews
REVIEW – Prehistoric Isle (PS Mini)A Shooter It is now 2012. And you know what bothers me in this modern gaming age? The term SHOOTER. Games that involve shooting opponents with a gun in either first person or third person should not be defined be simply defined as a shooter. Prehistoric Isle is a shooter. Ikaruga and R-Type are shooters. […]
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REVIEW – Trine 2 (XBLA)3-Player Co-op Like the 2009 original, Trine 2 is a physics based 2D puzzle platformer somewhat similar to The Lost Vikings or even Limbo. Whether playing solo or with a couple buddies locally or online, the player will control a batch a stereotypical characters. The knight can slice through baddies with his sword, bash walls […]
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REVIEW – Sonic CD (XBLA)A Surprise From The Past This year, Sega has already given us the decent Sonic Generations which mixed classic Sonic with modern Sonic. Even though this was one of the better Sonic games in years it still was missing that 2D pixel-based charm. But in a strange turn of events, Sega has released Sonic CD […]
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REVIEW – Defense Grid – You Monster DLC ReviewIf you have not play Defense Grid yet, shame on you. It is a good game. Since its 2009 release, Hidden Path Entertainment has been continually offering new DLC to the core experience, adding new missions and challenge maps. You Monster, an optional $5 expansion available for both XBLA and Steam, is directly linked to […]
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REVIEW – Vanguard Bandits (PSN)Charming But Outdated Vanguard Bandits is a strategy RPG that can probably be summed up as a hybrid between Vandal Hearts and Fire Emblem. But as a game reviewer and fan of strategy RPGs, I am torn with Vanguard Bandits. Why am I torn? Well, first and foremost, I am very happy to see MonkeyPaw, […]
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REVIEW – GoldenEye 007: Reloaded (PS3)Higher-Def When I reviewed last year’s then Wii exclusive GoldenEye, a reimagining of the N64 hit, I took into account that it was a type of game rarely seen on the Wii. Given the fact that it was an exclusive FPS on an FPS starved system, supported 10 player online multiplayer without a hanky Friend […]
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PORTFOLIO – Kling-OnKling-On is an incomplete project but the foundation is solid. I am kicking myself now for not finding the time to complete this project as games like N+ and Super Meatboy beat me to it. Anyway, I always enjoyed the wall jumping mechanic found the in the MegaMan X games and always wanted to create […]
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PORTFOLIO – Fireworks appI was scanning through some old programs I made and found my Fireworks sample app. What does it do? Well, it makes fireworks. Just click or drag the mouse to make randomly rainbow colored fireworks appear. I made this basic app for an excuse to play around with the Havok physics engine. Man, what powerful […]
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PORTFOLIO – Ball SlapperOne of the first games I created was used from a GameMaker template. Changing a few things around and adding my own content, I came up with Ball Slapper – the goal is to click the balls before they hit the sides of the stage and reach the border, Breakout-Stlye. The more clicks, the higher […]
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