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We Were Here Tomorrow

We Were Here Tomorrow (XSX) Review

Posted on October 20, 2026October 14, 2026 by squallsnake

Since 2017, Dutch studio Total Mayhem Games has been releasing titles within the We Were Here series, a collection of asymmetrical, co-op-focused environmental puzzle games. 2026’s We Were Here Tomorrow repeats this “can’t die” co-op experience, but this time sets all gameplay within a futuristic, alternative-1980s-themed world. Simply put, if you’ve played the previous games in the series, you’ll know exactly what to expect gameplay-wise, albeit with a few new additions.

If you have not played a We Were Here game, well, you should, because these titles make creative use of the most underappreciated genre in all of gaming: asymmetrical co-op. It cannot be understated that this game is entirely designed around playing online with a single, dedicated partner; there is no solo option. In fact, the game promotes finding a dedicated partner so heavily that you must enter an independent friend code even if you’re playing on Xbox Live. Even if your friend is ready and available on your Xbox friends list, you still must register their We Were Here code before playing. Thankfully, this is only a one-time inconvenience and allows for seamless cross-play, another welcome feature.

This time around, each player wakes from a strange cryo-pod and must work together to solve puzzles, both big and small. Here’s the thing, though: I do not want to spoil anything because that’s the point. You are supposed to work together, speaking through your walkie-talkies, to coordinate actions. Other than an occasional narrator providing key plot points, there are almost no words to read. You are simply placed in a room, and the game basically says, “Hey, go figure it out.”

Often, you will be separated from your partner, and the only way forward is to communicate. Again, I don’t want to spoil things, but Tomorrow features creative stage design involving shrinking mechanics, pressure plates, inverted gravity, “I pull this while you push that” scenarios, “I open this door while you activate that lever” moments, and laser-alignment puzzles. The laser puzzle in particular is quite the doozy.

Personally, I was able to play this game before it became publicly available. Meaning there were no online guides or YouTube videos to cheat our way through. This is the best way to play, though. Do not look up guides. Work together with your partner because, once you solve that puzzle, it becomes far more satisfying. You will get stuck, but that is the point. You are supposed to encounter a problem and then work together through communication to solve it. Watching a YouTube guide robs you of the pleasure that comes from the handcrafted and creative co-op experience. The complexity only grows as one player gets a Spider-Man-like sticky gun while the other can shoot goop and create blocks.

As fun as the co-op experience can be, I have a couple of minor gripes. First, there is no manual save option or clear indicator of when the game auto-saves. The problem is that my co-op buddy and I solved a couple of puzzles, had to quit, and then came back the next day only to find ourselves re-clearing sections just to get back to where we left off. For a game with such tricky puzzles, not being able to save on the spot and continue later with your co-op partner simply isn’t cool.

Then, as a smaller and more tedious complaint, my co-op buddy and I were communicating through Xbox Live Party Chat. Meaning our mics were always connected, so there was no need to use the in-game walkie-talkie. While this shouldn’t be an issue, it became annoying because the character would often pull out the walkie-talkie in the corner of the UI whenever we didn’t speak for a while. Yes, game, I know I need to use the walkie-talkie, but we’re using Xbox Live Party Chat, so please stop randomly blocking my view.

Switching items can also cause some frustration, as the game often defaults to a different item in your inventory after grabbing ledges or using your hands, making it necessary to manually switch back more often than it should.

We Were Here Tomorrow plays exactly like the other games in the series, only with a new set of stages, story elements, and thoughtful set pieces. However, this shouldn’t be mistaken for a negative because asymmetrical co-op is consistently a good time. Having an entire game built around this close-knit cooperative experience feels special because so few games dedicate resources to creating such entertaining and imaginative gameplay scenarios.

If you enjoyed Split Fiction, Brothers, A Way Out, or games like Brave Escape, you owe it to yourself to put any We Were Here title on your wishlist, including this Tomorrow sequel. Find a good co-op partner because you’ll experience every emotion together, both good and bad.

SCORE: 8/10

By: Zachary Gasiorowski, Editor in Chief myGamer.com

X/Twitter: @ZackGaz

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