Dreamcutter (Switch) Review

An action-based side-scrolling platformer published by EastAsiaSoft, Dreamcutter will best be enjoyed by 13-year-old boys who have the patience to grind through the repetitive gameplay to reach the payoff – visual novel still images of anime naughty bits.

Playing as an anime babe trapped in a dreamworld, a mysterious scythe becomes both a tool and weapon. Besides platforming over typical hazards, the scythe is used to build button mashy combos against the throngs of mindless enemies. Stages are longer than they should be and composed of plainly designed left-to-right generic elements. By the end of the first stage, they player will see everything the game has to offer, from stage design to enemy types, and becomes very repetitive, boring, and super grindy.

It is possible to upgrade abilities by spending coins, but it still doesn’t alter gameplay enough to keep thing interesting. In fact, I would argue that collecting coins in a demon-filled dream world doesn’t fit at all. Shouldn’t the death scythe absorb souls or something? Also, each stage concludes with the same side-swinging orb that annoyingly spawns an endless amount of tedious enemies. It also drops frames during these more hectic sections.

While the visual novel drawings are well done, they are not worth the repetitive grind to unlock them. With so much repetition, gameplay becomes am unfortunate one-dimension chore.

SCORE: 4.5/10

Not As Good As: Touhou Luna Nights

Not As Involved As: AdventureQuest 8-Bit: Dungeons and Demo Knights

Not As Wholesome As: Ravva and the Phantom Library

By: Zachary Gasiorowski, Editor in Chief

Twitter: @ZackGaz

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