Higher-Def When I reviewed last year’s then Wii exclusive GoldenEye, a reimagining of the N64 hit, I took into account that it was a type of game rarely seen on the Wii….
Category: Reviews
Game and gadget reviews here.
PORTFOLIO – Kling-On
Kling-On is an incomplete project but the foundation is solid. I am kicking myself now for not finding the time to complete this project as games like N+ and Super Meatboy beat…
PORTFOLIO – Fireworks app
I was scanning through some old programs I made and found my Fireworks sample app. What does it do? Well, it makes fireworks. Just click or drag the mouse to make randomly…
PORTFOLIO – Ball Slapper
One of the first games I created was used from a GameMaker template. Changing a few things around and adding my own content, I came up with Ball Slapper – the goal…
REVIEW – Metal Gear Solid HD Collection (PS3)
GREAAAAAAAT! Without question, the Metal Gear Solid HD Collection is quite the package. Arguably, MGS2 and MGS3 are some of the PS2’s finest titles with Peace Walker standing as one of the…
REVIEW – Spiderman: Edge of Time (PS3)
Out Of Time Instead of putting you in the shoes of four Spidermen like last year’s Shattered Dimensions, Edge of Time seamlessly transitions between a past and future Spider-Man. Unfortunately, the focus…
REVIEW – X-Men Destiny (PS3)
It Is Not Your Destiny X-Men Destiny does something different. Instead of assuming control of your favorite mutant superhero, Destiny puts you in the shoes of an unknown mutant. The entire basis…
REVEIW – Sonic Generations (360)
Back To Basics Sega’s favorite mascot has going through some tough times ever since he left the Genesis era. Sonic Generations is a throwback to great 2D levels of the 16-bit age…
REVIEW – Self-Defense Training Camp (Kinect)
Punching You In the Nuts If there is one thing I learned from playing Self-Defense Training Camp, it is that dudes should constantly be wearing a cup. Every day trips to the…
REVIEW – MotionSports Adrenalin (Kinect)
Aiming for Realism I have yet to play a Kinect game without a delay from my movements to what happens on screen. Any game, whether it involves Kinect or not, needs to…