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Category: Featured

Halloween 1985 (XSX) Review
Halloween 1985 (XSX) Review

Published by EastAsiaSoft, Halloween 1985 is a new, retro-style arcade gem that hits all the right notes. From the simple-yet-challenging gameplay to the mid-80s pixel perfect presentation, this low-cost digital download is easy to recommend. Perfectly timed for the 2025 Halloween season, this low-file size game takes some inspiration from classic Donkey Kong as there […]

Redex (XSX) Review
Redex (XSX) Review

Published by EastAsiaSoft, Redex is a side scrolling pixel-based survival shooter with some slight tower defense strategies. In short, this is a murder simulator revolving entirely around killing cute NPC mercenaries.  Using a dual stick control scheme, the player is tasked with staying alive for as long as possible in a confined arena by shooting […]

Blaster Force 3000 (XSX) Review
Blaster Force 3000 (XSX) Review

Published by Ratalaika Games and developed by Petite Games, Blaster Force 3000 is a simple, straightforward, yet appreciated retro FPS that omits everything that isn’t entirely necessary. By watching the trailer for this low file sized digital download, it is easy to see inspiration from classic DOS Wolfenstein. However, looks are deceiving as Blaster Force […]

Silver Bullet (Switch) Review
Silver Bullet (Switch) Review

The latest retro-style release published by Flynn’s Arcade, Silver Bullet is another fun, low-cost arcade style experience on Switch. This time, gameplay takes the Wild Guns shooter formula and cuteifies it with a chibi-style visual presentation, smooth frame rate, and responsive controls. Playing as tiny pixelated Van Helsing, you need to reclaim your captured puppies […]

Scurge: Hive (XSX) Review
Scurge: Hive (XSX) Review

Originally released in 2006 for the Gameboy Advance and developed by Orbital Media, Scurge: Hive was one of those games that flew under the radar but was appreciated by fans. Interestingly, Scurge: Hive also received a DS port at the same time because it was released during that window when Nintendo didn’t know if they […]

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