SquallSnake.com

A PASSION FOR ALL THINGS GAMES

Menu
  • Reviews
  • News
  • Blog
  • About
Menu

Category: Portfolio

My work

REVIEW – Legend of Zelda: Tri Force Heroes 3DS Review

Posted on January 13, 2016 by squallsnake

Dangerous To Go Alone – Using the Link Between World’s engine and with a nod to Four Sword Adventures, The Legend of Zelda: Tri Force Heroes is unlike any other Zelda game before it. Instead of journeying through an arcing narrative, Tri Force Heroes revolves around tightly designed liner dungeons, co-op play with three players,…

Read more

PORTFOLIO – Jeopardy Training Game

Posted on September 17, 2012December 9, 2012 by squallsnake

So as a quick background on me, I have been working high-end kitchen appliance brands Sub-Zero and Wolf for well over 5 years now. Besides creating all of our marketing material, I also like to think outside the box by trying new things.  In an attempt to make our sales reps’ jobs easier and more…

Read more

PORTFOLIO – Kling-On

Posted on November 26, 2011November 26, 2011 by squallsnake

Kling-On is an incomplete project but the foundation is solid.  I am kicking myself now for not finding the time to complete this project as games like N+ and Super Meatboy beat me to it. Anyway, I always enjoyed the wall jumping mechanic found the in the MegaMan X games and always wanted to create…

Read more

PORTFOLIO – Fireworks app

Posted on November 26, 2011November 26, 2011 by squallsnake

I was scanning through some old programs I made and found my Fireworks sample app.  What does it do?  Well, it makes fireworks. Just click or drag the mouse to make randomly rainbow colored fireworks appear. I made this basic app for an excuse to play around with the Havok physics engine.  Man, what powerful…

Read more

PORTFOLIO – Ball Slapper

Posted on November 26, 2011November 26, 2011 by squallsnake

One of the first games I created was used from a GameMaker template.  Changing a few things around and adding my own content, I came up with Ball Slapper – the goal is to click the balls before they hit the sides of the stage and reach the border, Breakout-Stlye.  The more clicks, the higher…

Read more

Search

Follow me on Twitter

My Tweets

©2021 SquallSnake.com | WordPress Theme by Superbthemes.com