REVIEW – FutureGrind (PS4)

Tron Trials

Also available on Switch and PC, FutureGrind
is an arcade stunt platformer similar to Ubisoft’s Trials series but
with a strong emphasis on matching colors. While not as technical as Trials,
FutureGrind put a new, entertaining spin on the “do tricks to rack up a
high score before you reach the end” gameplay.

The gimmick behind this 2D horizontal stunt racer is matching the color of your bike’s tires to that of the track. For example, if the front tire is red, that tire needs to connect with a red track. Alternatively, if this red tire makes contact with a blue track, it is instant game over. The idea is to jump from track to track while flipping the bike to land accordingly, performing tricks and links along the way. White tracks are neutral but will kill multipliers and the player can even earn more points by landing on a track without jumping. There are all sort of little details and tricks that separate itself from all the other stunt racers out there. Plus, the bikes can double jump which is cool and increases air time for some flashier tricks.

Also available on Switch and PC, FutureGrind
is an arcade stunt platformer similar to Ubisoft’s Trials series but
with a strong emphasis on matching colors. While not as technical as Trials,
FutureGrind put a new, entertaining spin on the “do tricks to rack up a
high score before you reach the end” gameplay.

The gimmick behind this 2D horizontal stunt racer
is matching the color of your bike’s tires to that of the track.  For example, if the front tire is red, that
tire needs to connect with a red track.
Alternatively, if this red tire makes contact with a blue track, it is
instant game over. The idea is to jump from track to track while flipping the
bike to land accordingly, performing tricks and links along the way.  White tracks are neutral but will kill
multipliers and the player can even earn more points by landing on a track
without jumping.  There are all sort of
little details and tricks that separate itself from all the other stunt racers
out there. Plus, the bikes can double jump which is cool and increases air time
for some flashier tricks.

Besides the matching color gameplay element, the
player can also grind on the track a few different ways; this is the future
after all.  Unlike Trials, in
which the player has to constantly maintain momentum and proper speed to avoid
toppling over, FutureGrind eliminates the anxiety that comes with
maintaining balance and replaces it with different ways to grind. This keeps
the action and speed at the forefront while making the entire experience more
accessible. Since the bike is essentially a neon vehicle from Tron, the
player can actually grind by connecting the top of the wheel to the bottom of
the track (acting sort of like a magnet), or hook the bottom of the wheel to
the top of the track, defying gravity.
Each way to grind not only reveals different point enhancers, they
create different strategies.

Other stunt racers pride themselves on over-the-top
environmental set pieces whereas FutureGrind’s levels retain the same
visual flair only with new combinations of tracks. While it might not be as
flashy, this racer put the focus on getting a high score through carefully
crafted stage design. In total, there are a few dozen tracks in the final
package with the opening dozen or so acting as sort of a tutorial as they
introduce the player to how the game works via mission objectives.  In time, the player will unlock additional
bikes that throws a new layer of complexity to the gameplay.  One bike, for example, has one big tire and
one little tire which almost makes you unlearn what you just recently learned,
giving the player even more variation. However, each stage is linked together with
some light text messages between characters that is completely skippable as it
tries to add some sort of narrative as to why someone might be flipping a Tron
bike on light rails for points. Also, there is no track editor or real time
multiplayer component so players will spend time trying to master each track
for higher leaderboard rankings as replay value. Luckily, restarts are instant
as they will be constantly needed.

FutureGrind
is a difficult game but it is probably one of the most accessible stunt racers
of the bunch. Linking colors might require more twitch reflexes but winds up
being more entertaining than worrying about momentum, inertia, and gravity like
the competitors. The neon color scheme makes the game seem like it is coming
from the future but there isn’t much variance in it. It is a little light on
features, such as the lack of a level editor, but still provides enough meat on
the bone to satisfy trickaholics, especially those looking for something a
little different.


SCORE: 7.8/10

Also Try: MotoHeroz
(WiiWare)

Better Than: cracking
your head open trying a crazy trick on your bike

Wait For It: a sequel or
port of  Go!
Go! Hypergrind (Gamecube)

By:
Zachary Gasiorowski, Editor in Chief myGamer.com

Twitter:
@ZackGaz

Besides the matching color gameplay element, the
player can also grind on the track a few different ways; this is the future
after all.  Unlike Trials, in
which the player has to constantly maintain momentum and proper speed to avoid
toppling over, FutureGrind eliminates the anxiety that comes with
maintaining balance and replaces it with different ways to grind. This keeps
the action and speed at the forefront while making the entire experience more
accessible. Since the bike is essentially a neon vehicle from Tron, the
player can actually grind by connecting the top of the wheel to the bottom of
the track (acting sort of like a magnet), or hook the bottom of the wheel to
the top of the track, defying gravity.
Each way to grind not only reveals different point enhancers, they
create different strategies.

Other stunt racers pride themselves on over-the-top
environmental set pieces whereas FutureGrind’s levels retain the same
visual flair only with new combinations of tracks. While it might not be as
flashy, this racer put the focus on getting a high score through carefully
crafted stage design. In total, there are a few dozen tracks in the final
package with the opening dozen or so acting as sort of a tutorial as they
introduce the player to how the game works via mission objectives.  In time, the player will unlock additional
bikes that throws a new layer of complexity to the gameplay.  One bike, for example, has one big tire and
one little tire which almost makes you unlearn what you just recently learned,
giving the player even more variation. However, each stage is linked together with
some light text messages between characters that is completely skippable as it
tries to add some sort of narrative as to why someone might be flipping a Tron
bike on light rails for points. Also, there is no track editor or real time
multiplayer component so players will spend time trying to master each track
for higher leaderboard rankings as replay value. Luckily, restarts are instant
as they will be constantly needed.

FutureGrind
is a difficult game but it is probably one of the most accessible stunt racers
of the bunch. Linking colors might require more twitch reflexes but winds up
being more entertaining than worrying about momentum, inertia, and gravity like
the competitors. The neon color scheme makes the game seem like it is coming
from the future but there isn’t much variance in it. It is a little light on
features, such as the lack of a level editor, but still provides enough meat on
the bone to satisfy trickaholics, especially those looking for something a
little different.

Also Try: MotoHeroz
(WiiWare)

Better Than: cracking
your head open trying a crazy trick on your bike

Wait For It: a sequel or
port of  Go!
Go! Hypergrind (Gamecube)

By:
Zachary Gasiorowski, Editor in Chief myGamer.com

Twitter:
@ZackGaz

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